Episode 27: Most Wanted Smash Bros. Stages

Most Wanted Smash Bros. Stages is the 27th episode of Scott The Woz, the video was uploaded on Scott The Woz by Scott Wozniak on July 9, 2017.

Description
Let's take a look at a handful of stage concepts that would be killer in Smash Bros.

Characters

 * Scott Wozniak

Credits

 * Scott Wozniak as Scott Wozniak
 * Footage by John's Arcade Game Reviews & Tech

Plot
Scott begins the video complaining about how the competitive Super Smash Bros. scene has a limited number of viable stages that contestants can play on. This leads Scott into talking about his potential ideas and wishes for stages in a future Smash Bros. game.

Scott ends the video mentioning how he's known for the amount of stage ideas he can come up with for Super Smash Bros., and begins rapid firing a bunch of stage ideas that have been on his mind for a while.

Music

 * Trophies - Super Smash Bros. Melee
 * The Adventure Begins - Kirby and the Rainbow Curse
 * World Bowser - Super Mario 3D World
 * Sheikah Tower Activated - The Legend of Zelda: Breath of the Wild
 * Parasailing - The Legend of Zelda: Breath of the Wild
 * Yoshi's Stage - Tetris Attack
 * Final Remix - Rhythm Heaven: Megamix
 * Title Screen - Mario Clash
 * Ribbon Ring - ARMS
 * Title Screen - Wave Race 64
 * Inkoming - Splatoon 2
 * Coin Game - Nintendo Land
 * Nintendo Land Medley - Super Smash Bros. for Wii U
 * Corneria - Star Fox
 * Credits v2 - Super Smash Bros. for Nintendo 3DS/Wii U
 * Main Theme - Snipperclips
 * Grasslands - Kuru Kuru Kururin

End Cards

 * Fitness Games
 * History of Smash Bros. Rumors and Leaks
 * Ranking the Final Smashes

Transcript
Scott Wozniak: Hey all, Scott here and apparently Smash Brothers

[a screenshot of the section "Stage legality in Super Smash Bros. for Wii U" from the SmashWiki article called "Stage legality"]

Scott Wozniak: ''only has 5 stages according to competitive play. Bunch of prudes, I personally have Rainbow Cruise blood in me so in terms of my most wanted Smash Bros. stages get ready for a whole lot of wackiness!''

[a segment card saying "Green Valley" appears and then footage of Kirby and the Rainbow Curse is shown]

Scott Wozniak: ''Kirby and the Rainbow Curse was... alright. The game was incredibly short and kinda forgettable for me but one thing that I will always remember is the art style. My god, this game looks fantastic. The problem is, you had to look at the gamepad to competently play the game so you could never experience the game in all of its HD glory.''

[a mockup of the Green Valley stage appears]

Scott Wozniak: ''That's why I would dig a Smash Brothers stage based off of it. The clay esthetic would look so cool! This mockup is really simple but I think that there could be a lot of fun aspects to this stage. Maybe rainbow lines could be drawn and players could temporarily stand on them similarly to PictoChat or something.''

[a segment card saying "Bowser Land" appears and a picture of Bowser Land from Super Mario 3D World appears, which has a clown Ferris wheel in the back]

Scott Wozniak: ''World Bowser is the final main world in Super Mario 3D World and... I want it! This is such a cool design for a world and I would kill to have this as a stage. Maybe that clown Ferris wheel can be used as platforms and whatnot. I-I just think the music and design of this place is too cool to not have it be a Smash Brothers stage.''

[a segment card called "Great Plateau" appears and following it, is footage from The Legend of Zelda: Breath of the Wild]

Scott Wozniak: ''Breath of the Wild is going to get a stage in Smash Brothers, it's inevitable. I think the most obvious contender for a stage would be the Great Plateau.''

[a mockup is shown of the Great Plateau as a stage with Toon Link and Yoshi]

Scott Wozniak: ''It's the first area in the game and you could easily see attractions such as Hyrule Castle and Death Mountain. I made this mockup pretty simple, just as a floating platform in the sky overlooking Hyrule. I did this mainly because so much of Breath of the Wild is looking down at the world like this, whether you're on high terrain or paragliding through the air. I think this fits Breath of the Wild and would be a beautiful stage to boot.''

[a segment card called "Puzzle League" appears and footage of Tetris Attack is shown]

Scott Wozniak: ''I love Tetris Attack on the Super Nintendo and I wanna see a stage based off of this game specifically. Now, the series is known as Puzzle League now and has seen a few other entries such as Pokémon Puzzle League, Planet Puzzle League, and Puzzle League & Dr. Mario. Basing a stage off of these games would be a bit easier because Nintendo does not own the Tetris name, thus the had to rebrand the series as Puzzle League if they didn't want to get a not-so-friendly cease and desist letter. The problem with this is, I don't want these games to have a stage. I love the gameplay in Puzzle League but the graphics and music in Tetris Attack makes me feel.''

[a mockup of Tetris Attack as a stage is shown with Duck Hunt Duo and Kirby]

Scott Wozniak: ''Just call the stage Puzzle League. The stage is stage would play just like the game. The fight would take place on the game board and, of course, the terrain would move based on the matches being made. Legal? God no! But I think this could be a really cool stage at the very least.''

[a segment card called "Rhythm Heaven" appears and following it is footage from the Rhythm Heaven series]

Scott Wozniak: ''Rhythm Heaven deserves so much more than it gets in Smash Brothers. A stage based on the franchise could be really cool and focus on rhythmic fighting. Like maybe if you timed your attacks to the stage's music you would get bonuses like higher attack power or greater defense.''

[a segment card called "Virtual Boy" appears followed by footage relating to the Virtual Boy and a mockup of the stage taking place in Mario Clash with Pac-Man and Duck Hunt Duo]

Scott Wozniak: ''Gotta embrace failure, that's definitely some advice in form of words. Imagine a stage taking place inside a Virtual Boy... w-well I-I think it's cool. Nothing super complex about this one. It's definitely a stage everybody would hate playing on, but I think the concept sounds neat. Just going from Virtual Boy game to Virtual Boy game. Here we have Mario Clash as an example. Of course, the stage could swap over to Wario Land, Mario's Tennis, and Red Alarm. Just... I think it would be cool!''

[a segment card called "ARMS Grand Prix" appears followed by footage from ARMS]

Scott Wozniak: ''What ARMS stadium should be the bases for an ARMS stage? Why not all of them! Or at least a good few amount.''

[a mockup is shown of an ARMS stage with Jigglypuff and Pac-Man]

Scott Wozniak: ''This would be the ARMS Grand Prix, a traveling stage. This is Spring Stadium in glorious colored pencil and you can see an ARMS fight taking place below while you fight above. After a while, the stage can fly over to another stadium, kinda like how Skyloft and Delfino Plaza work.''

[more ARMS footage is shown]

Scott Wozniak: I think that would be a good way to experience the diversity of characters in ARMS, seeing all of their respective stages within the ARMS stage itself.

[a segment card called "Wave Race" appears and is followed by Wave Race 64 footage]

Scott Wozniak: ''Wave Race deserves a stage, just give 'em it. A fight can take place on the back of a jetski. Thanks.''

[a segment card called "Inkopolis" appears followed by a mockup of Inkopolis from Splatoon as a stage with Fox and King Dedede]

Scott Wozniak: ''Inkopolis is going to be a stage, that's the easiest prediction to make. I based this off of the original Splatoon and would take place in the middle of the plaza in front of the entrance to multiplayer. Potentially, there could be random ink puddles on the ground to slip people up.''

[a segment card called "Radarscope" appears followed by footage from John's Arcade Game Reviews & Tech]

Scott Wozniak: ''Radarscope is a failed Nintendo arcade game that is the reason we're all here today. It's kinda just a Space Invaders-type game and it didn't do all too well. So Nintendo let Shigeru Miyamoto have at it and do whatever he wanted with the Radarscope machines and he created Donkey Kong. So while it was a failure, it's the reason we have Donkey Kong and Mario and real 34!''

[a mockup of the Radarscope as a stage appears with Jigglypuff and King Dedede]

Scott Wozniak: ''Why not have a Smash Brothers stage about it? Now either Radarscope would have a reimagined modern rendition for a stage or they could do this: where the fight takes place on an arcade machine while the game is playing. Just like the Virtual Boy stage, I think it's cool when Nintendo looks back and acknowledges, pokes fun at, or just embrace their less than stellar ideas back in the day.''

[a segment card called "Nintendo Land" appears followed by images of Nintendo Land]

Scott Wozniak: ''There was a Nintendo Land medially in Super Smash Brothers for Wii U and it hurt me simply because there was no Nintendo Land stage. Imagine how cool that would be! Either overlooking the park, traveling to different attractions, or just the fight taking place in the park. Nintendo Land has so huge potential to make for a great stage.''

[a segment card called "Corneria" appears followed by a mockup of it is a stage with Dr. Mario and Toon Link]

Scott Wozniak: ''A Star Fox stage in the style of the very first game. It would look just like you were playing Star Fox on the SNES but a fight's taking place on top of the Arwing. The Andross Assist Trophy is already modeled after this game, why not have a stage based off of it as well? I think the easy comparison to make for this stage would be Pilot Wings in Smash Wii U and hey, I really enjoy that stage so something similar to it would be fun.''

[a segment card called "Smash Crash Course" appears followed by footage and images relating to the Smash Bros. series]

Scott Wozniak: ''Picture this! A stage that transforms between various different stages throughout the Smash Brothers series, like one minute you're playing on Sector Z, then the next you're playing on the Fountain of Dreams, and then you're playing on PictoChat. A bit of a Smash Brothers history lesson or as I like to call it, a Smash Crash Course. I think it would be kinda cool if it would show the evolution of the series and not only graphically but design-wise as well in terms of stage layouts.''

[a segment card called "Noisy Notebook" appears followed by footage from Snipperclips]

Scott Wozniak: Snipperclips is a fantastic Nintendo Switch eShop game and I think the game has some crazy potential to make a fun stage.

[a mockup of Snipperclips as a stage appears with Dr. Mario, Kirby, and Yoshi]

Scott Wozniak: I think it could be a stage where the layout changes based on how Snip and Clip tear it up that could lead to some really fun and weird layouts in an ever-changing terrain.

[a segment card called "Kuru Kuru Kuruin" appears followed by footage from Kuru Kuru Kuruin]

Scott Wozniak: ''Kuru Kuru Kuruin, or however you desire it's pronunciation is, an obscure Nintendo puzzle series about guiding a spinning bar throughout a stage with various hazards and narrow passways. The games were only released in Japan with a few coming out in Europe, however, recently, the first game released on the Wii U eShop here in North America. I want this to be a stage because imagine fighting on the spinning bar while you see the background spin behind you. Motion sickness can be a blast if it's a Smash Brothers stage!''

[the camera cuts back to Scott Wozniak in his room]

Scott Wozniak: ''I can go all day on this, seriously, people know me as the guy who can come up with Smash Brother stages. Others are like, "No way!", and I'm like "Art Academy stage", and they're like "Wait a second man!", and I'm like "Elite Beat Agents stage", and then they're like "Good god man! Slow down!", and I'm like "The Sanderson's house from Chibi-Robo", and they're like "This man is a fucking animal! He must be stopped!"!''

Trivia

 * The video was the channel trailer on the Scott The Woz YouTube channel for unsubscribed users before getting replaced with Episode 95: Game Stores.
 * In The Legend of Zelda | Tales from the Backlog, it is revealed that since Breath of the Wild Isn't Perfect, Scott Wozniak has had a string around his thumb; however, the string is not visible in the episode.
 * Two of Scott's stage ideas he wished for, the Great Plateau from The Legend of Zelda: Breath of the Wild and the ARMS Grand Prix from ARMS, would eventually find their way into the next Smash Bros. game, Super Smash Bros. Ultimate.